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Swords and souls kongregate5/4/2023 ![]() IMO the speed of scaling should be reduced by a LOT. Now about archery there is one thing that is unequivocally and completly broken - the way stars from coins scale. The solution is ofcourse pretty obvious - just an option to chose the starting difficulty, locked behind some progress like in the first game (for example platinum or diamond?). And if that was not enough I'm also pretty sure all would agree that the initial difficulty(ies) are just too slow and boring once you play a bit more, even if you can't reach very high combo, so less fun playing that game. That means you have harder time practicing exactly what you are not good at, which just makes no sense. As it is there is a significant problem - the games start way too slow/easy and you can't get any good practice that way, but the worse you are - the more misstakes you make, so you get reset more, so in turn your practice gets worse. ![]() ![]() I love what you've done with the new training, but I think this game is really missing the feature from the first game (called turbo?) where after a misstake in the training minigame the diffculty didn't reset. ![]()
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